AI Insights · Timothy · July 2022
Top 5 Paid Games on iOS in South Africa, Q2 2022
In the second quarter of 2022, the top 5 paid games on iOS in South Africa showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at their trends.
In the second quarter of 2022, the top 5 paid games on iOS in South Africa showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at their trends.
Minecraft from Mojang experienced a notable decrease in weekly revenue, starting from approximately $5.9K in late March and dropping to around $2.4K by mid-May. However, a recovery was observed towards the end of June, reaching $5.2K. Weekly downloads remained relatively stable, fluctuating between 250 and 323, with a slight peak at 318 in the last week of June. Active users displayed a general upward trend, growing from 13.4K at the end of March to 18.8K by the end of June.
Bloons TD 6 by Ninja Kiwi had a relatively stable performance in terms of revenue, with minor fluctuations around $200 to $500. The highest revenue was $543 in the last week of June. Downloads showed some variability, peaking at 65 in early May and reaching 58 by the end of June. Active users saw a steady increase from 209 at the end of March to 256 by the end of June.
Heads Up! from Warner Bros. had a peak in weekly revenue at $526 in mid-April, followed by a decline to $149 in the third week of June, and a slight recovery to $250 at the end of the quarter. Downloads were relatively stable, with slight fluctuations between 33 and 66. Active users saw a peak of 897 in late April, but gradually decreased to 691 by the end of June.
Farming Simulator 20 by GIANTS Software GmbH showed a varied revenue trend, starting at $304 in late March and peaking at $422 in early April. The revenue then declined, reaching a low of $130 by the end of June. Downloads were minimal, with occasional peaks, such as 17 in late May. Active users saw a slight increase, peaking at 41 in mid-June and then dropping to 11 by the end of June.
Solitaire from MobilityWare maintained a stable revenue trend, fluctuating around $150 to $253, with the highest being $253 in late March. Downloads showed a peak of 717 in mid-June, with consistent numbers around 400 to 600 throughout the quarter. Active users were generally stable, with a peak of 60.6K in mid-June and ending the quarter at 55.7K.
This data is sourced from Sensor Tower, where more insights can be found.